Luke & Viper Head - VRChat / VTuber Asset
Wanted to make a more 'mature' styled version of Anime heads, so here we go! Everything about them is made from scratch by me!
PLEASE read through everything, I have listed some important stuff!
Enjoy!!
Head Rig
Both heads come with a full rig, including the basic head and eye bones, as well as some ear, cheek, and tongue bones!
ARKit Support!
Both heads comes with ARKit shape keys for supporting face tracking in VRChat, VSeeFace, Warudo, and any other program with ARKit support!
MMD Support!
Both heads come with a large handful of MMD shape keys that allow for usage in MMD programs or MMD dance worlds in VRChat!
Blend Shapes
The heads come with dozens of shape keys outside of the ARKit and MMD blend shapes, that include the VRChat visemes (custom made, not generated), and many blend shapes that allow customization of the face, like shrinking their big ahh heads lol. There is more about the expressive blend shapes listed farther below.
IMPORTANT: The more blend shapes you use to customize the face, the much more likely you will break important blend shapes (such as blink, AH, etc.) you will have to manually go in and edit these blend shapes yourself if they do. Please keep this in mind!! (Same applies if you sculpt edit!)
Always make sure to delete the blend shapes you don't plan to use!
UV Mapping / Textures
Both heads share the same UV mapping, and UV mapping is symmetrical (where it matters).
Important : There is no .csp or .spp files for the textures as I didn't use either programs to make them. Apologies!
There is a mask for Skin MatCaps and Glitter. There is also an emission and glitter mask for the eyes.
Using all the textures and masks, here is an example of a full material set-up I made in Unity!
Teeth & Tongue
The teeth on these heads are modeled to have a lot of customization. The Lucia head I made was very lacking with teeth options so I wanted to put more effort into the teeth on these ones!
The teeth on this head come with options for Canines, Fangs, Shark Teeth, and a Tooth Gap!
I also explored with the idea of a rigged tongue. Please keep in mind that if you want the tongue rigged, you need to toggle the physics on/off with the tongue out animations.
Dynamic Shape Keys
The dynamic shape keys is just a name I made to label all the shape keys that are meant for expression with the face, aside from the basic ones. (It's not some special setup or anything).
While there are a few of the basic expressions outside of these shape keys, these shape keys are made to have more animation to them, as I feel the basic expressions can be static and boring.
Here are some examples of the faces you can make with these shape keys!
Luke Details
- 14,136 Polygons
- 1 Mesh
- 1 Material
- 6 Texture Options
- 10 Eye Textures
- 14 Bones
Viper Details
- 14,240 Polygons
- 1 Mesh
- 1 Material
- 6 Texture Options
- 10 Eye Textures
- 14 Bones
Rules.
- Credit me by name, and link this store page.
- Permitted for use on Commercial, Free, and Public Avatars.
- Allowed for use in VTubing, Animations, etc. as well. Still credit me.
- I do not allow redistributed sculpt edits of my work. Please do not make and sell sculpt edits. Sculpt edits are only allowed on finished avatars.
- If you make new textures for the face, you are allowed to use the included face textures as a base and redistribute.
- Do not share the files of this product with anyone.
- Do not upload the files for this product onto any other site. This page is the only place you can buy this product, if you find it anywhere else it is not legit.
If you end up having any questions or need clarification on the Rules, you can join my discord to ask me.
Only the head and textures are included, anything else in the showcase (such as hair, body, etc.) are not included.
Issues?
If you find any issues with the head feel free to join my server and let me know. As of right now the only way to contact me is to join my discord server and make a ticket. I don't respond to e-mails through Gumroad support.
The link to join is in the download description, or can be found in the QNA section of my store page.